Kotor 2 Thorium Charge

For more questions for Star Wars Knights of the Old Republic II: The Sith Lords check out the question page where you can search or ask your own question. Add your answer Please be as detailed as you can when making an answer. In order to get all the parts for the hilarious assassin droid, HK-47, you will have to play through the game. Continue through the game until you reach an area in the storyline where you fight the silver droids, HK-50.


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Your main goal on Dantooine is of course to find the Jedi Master Vrook, his name given to you by T3-M4. To do that, you'll need to first get permission from Administrator Adare inside Khoonda (the old Matale Estate from the first game) to venture into the Enclave Sublevel as a salvager and see what you can find. While there, you'll meet the Disciple who will give you details about Master Vrook and when you finally find him, learn of the imminent mercenary attack on Khoonda. You can then help the mercs (Dark Side) or defend Khoonda (Light Side) as the last thing you do on Dantooine.
1 - Exit
Exit to The Ebon Hawk (#1). As soon as you step off from the Ebon Hawk, Dillan gives you a heads up on the happenings of the area, if you inquire. After your conversation, she leaves the landing pad area and you can then find her near the exit/entrance to Khoonda at #4.
2 - Pato Ado, Pazaak Shark & Merchant
You can buy cards from him or play a game of high stakes Pazaak for 250+ credits a game. Win enough games from him, and he'll offer you a random rare armor upgrade on subsequent wins.
3 - Akkere, Droid Merchant
Apart from being a droid merchant, he also sells the HK Control Cluster, useful to restore HK-47 if you did not already pick it up on Telos. Later, when preparing for an attack on Khoonda, if you search one of the defense droids in the droid station at Khoonda (#10), you'll come across a hydrospanner belonging to him. Return it, confront him about stripping the parts for resale, and you can ask him to join the militia as payment. You may also blackmail and/or turn him in.
Akkere also has Thorium Charges, useful for two spots in the game, one on Dxun and one on Korriban. After finding his hydrospanner and confronting him, you can either kill him for them, or buy them when asking him to join the militia (not worth it IMO).
4 - Exit
Exit to Khoonda (#1). Standing next to the door is Dillan, who you can recruit if you're trying to get others to join the local militia later.
5 - ExitS
to Khoonda (#12) by using the north door, and to Khoonda (#9) by using the eastern garage door... from the inside.
  • a) If defending Khoonda from the mercs prior to the attack:
    After accepting the quest from Zherron, head to the northern security door and lock it down tight to complete Zherron's objective. You can also open it using programming spikes to loot the massive amounts of items inside at Khoonda (#13). Opening it is my advice, regardless whether you are playing Light or Dark.
  • b) If siding with the mercs prior to the attack:
    After siding with Azkul, head to the northern security door, open it, enter and loot the huge array of items and weapons inside at Khoonda (#13). This will allow the mercs better access to Khoonda.
    6 - Saedhe & Crash Site
    He's looking for lost atmospheric sensors. Head into the Crystal Cave at Crystal Cave (#2) and search the rubble near the entrance. You'll find three sensors. If Bao-Dur is in your party, he will open them and you'll learn of the surveillance by Zherron.
  • a) After you have the atmospheric sensors:
    If you previously talked with Berun Modrul, Zherron's second in command in Khoonda, he's looking for evidence against Zherron. You can either turn these into Administrator Adare and have Zherron replaced, or give them to Saedhe for a sizeable reward of 3,000 credits, 4,000 with persuade. Whether you're light or dark side I'd recommend selling them to Saedhe, as it turns out Zherron's got good reason for surveillance and Berun Modrul is actually wrong about him.
    7 - Exit
    Exit to Crystal Cave (#1). I'd recommend against coming here until you speak with Zherron inside Khoonda for a quest, and Saedhe at #6.
    8 - Exit
    Exit to Jedi Courtyard (#1). If you've been roughly following the walkthrough's order, then after the Crystal Cave and returning to Saedhe for a reward, you can take this exit to the Courtyard on your way to the Enclave.
    9 - Exit
    Jedi Courtyard (#3).
    10 - Azkul, Mercenary Leader
    Azkul will only be here after you've been to the Jedi Enclave and subsequently, the Crystal Cave.
  • a) After Vrook:
    As soon as you exit, Azkul will be waiting here with a group of mercenaries. For influence with Kreia and a good option for both Dark & Light Side players, lie that you'll be back after helping him prepare for his attack. Beware if this is your first planet. If you do not lie and go against Azkul, you'll face your toughest battle yet, that of six tough mercenaries at once. If on the other hand this is not your first planet after Telos, you likely have nothing to worry about from them, but be cautious.
    If you bluntly say you aren't helping him, save your game the moment battle starts and then equip melee shields and stimulants on all your party members. Toss a few grenades at the mercs and enter melee. Use every combat option that will help in the battle, as you'll likely need it if fresh from Telos.
  • b) Helping Azkul (Dark Side):
    Note: after sabotaging the Khoonda defenses, if you come back to Azkul and tell him to begin the invasion, you will immediately fight Jedi Master Vrook. If this is your first planet, he can be extremely difficult without a way to sipher his energy bit by bit. Fortunately, when you fight him there are ways to stop, heal and recover. Also, if you want to help Azkul but not fight Master Vrook right now, simply sabotage the area and then talk to Zherron in Khoonda, who's now standing by Adare. Tell him you're ready to finalize battle plans, and subsequently, when battle begins, tell Azkul it doesn't matter whether Adare lives or dies. Then you will not have a battle with Vrook, unless of course you already did in the Crystal Cave. In that case it makes no difference; you're fighting Vrook regardless of who you side with. Now on with his quests.
    He'll want a couple things done before the invasion: sabotage the defense turrets and disarm the mines. You can find the defense turret control console inside Khoonda at Khoonda (#8). Simply program it to fire on the militia (or deactivate it if already activated) and your goal is complete. Second, disarm the mines at #11 and #12. This will make it easier for more mercenaries to break through the defense. Additionally, you can reprogram the droids using the console in the Khoonda (#10) droid storage area to support the mercenaries.
    When preparations are made, as mentioned above, either return to Azkul and tell him he can begin his invasion or tell Zherron. If you return to Azkul, you'll find yourself at Khoonda (#15) battling Jedi Master Vrook. See the link for details. And if you tell Zherron, see Khoonda (#4c).
    11 - Mines
    These will only be here after you've met with Vrook. If you're Light Side and helping the militia against the mercs, add a few mines to the others here when you are preparing Khoonda's defense. If you're Dark Side, disarm them for the mercenaries.
    12 - Mines
    These will only be here after you've met with Vrook. If you're Light Side and helping the militia against the mercs, add a few mines to the others here when you are preparing Khoonda's defense. If you're Dark Side, disarm them for the mercenaries.
  • Akkere was a male Sullustan NPC in the game called Star Wars: Knights of the Old Republic 2: The Sith Lords. He was a simple droid repairman on the planet Dantooine. Akkere is standing near the Khoonda building beside his boxes all the time. He has some parts and accessories in those boxes, which he is willing to sell for you for a proper amount of money - as he is a parts merchant, too. Since he sells droid parts, T3-M4, and HK-47 (I think GO-TO, too) will be happy, and will force you to buy a nice new part for them like a child, who notices a nice thing in a shopwindow, and asks his/her parents to buy it, crying 'pleeease, mom/dad' to force the parents for extra consumption. Watching the illustration you may think that the assassin droid HK-47 is even willing to beat up Akkere to require some new parts for him, but you can not insult him, yet.

    Azkul and his bandits are planning to overrun the Dantooine Khoonda, so controlling a Light Sided Exile you'll have the chance to strengthen Khoonda's defense systems, he can help them to be prepared against the attack of Azkul, organizing the resistance, ACTIVATING all available defenses: he can heal the injured Dantooine militia soldiers, can set many mines in to the path of Azkul, can activate the anti infantry turrets, and can activate the defense droids to attack the the hostiles. But in one of the defense droids we will find Akkere's Hydrospanner! When we ask him what he was doing in the droid store it reveals that Akkere was stealing parts from the Khoonda militia's defense droids and from the goods in the store. The Light Sided Exile forgave Akkere, after he revealed that he had stolen the parts to help his brother, whose wife was pregnant but they couldn't afford a doctor. Later, as atonement, the Exile asked if he would join the militia against the army of Azkul. Akkere voluntarily joins the militia, and helps the good guys at the First Battle of Dantooine. He took part in defending Khoonda alongside the Exile.

    The Dark Side Exile can blackmail, or even threaten the life of Akkere after he revealed the crime. However the small Sullustan merchant is not a warrior, you can set him against your Force user, heavily armed Exile Jedi AND his two fellow companions. The fight will be unequal, the fragile unarmed Akkere must protect himself with his bare hands - without the less chance of success. Of course after 1 second Akkere will be dead, and the DS gamer can be satisfied with the evident DS Point. And the Dark Exile can find the most destructive explosive from the whole KotOR series by looting the corpse of Akkere - the thorium charge. That is very rare in the game, there are 2 of these, that is the way you can have the first one. The dead Akkere will not join the militia, and the Dark Exile will deal with the remaining volunteers later... His task will be to help and prepare the attack of Azkul, which means he has to short out the resistance, DEACTIVATING the previously mentioned defenses: he kills the injured Dantooine militia soldiers, disarms the mines from the path of Azkul, deactivates the anti infantry turrets, or reprograms them to attack the defenders, and deactivates the defense droids, or reprograms them to attack the defenders instead the hostiles.

    The Sullustan race is a brand new race in the KotOR series, in KotOR1 they haven't appeared, but in KotOR2 you can meet them in some locations. Of course they are not 'Akkere', they are other but perfectly the same Sullustans. There are many NPC-s who can be seen several times at several locations, their outlook, voice, and outfit are absolutely the same. I chose and handmade Akkere, because his background story makes him more then a simple Sullustan NPC. Anyway, you will meet these nice big ear-big eyes sputtery Sullustan characters in their grey pilot gear at a few locations during your game. For example at Telos, on your way into the Entertainment Module. This one here is just being intimidating by two thugs, poor boy was harmless, but he was beenged by the big guys. He tries to say excuses, begging 'please, I don't want any trouble, it was an accident, I swear'. They may had collided, a thug may knocked up against Akkere, then picked at him, like 'hey a**hole you'll pay for this!' (you may know this method from the streets...) Anyway, don't let it happen don't let them kill that innocent Sullustan, a Light Sided Exile Jedi has the power, and the chance to protect these harmless creatures, so do it, get rid of those two thugs, send them away, or if they refuse to leave you can even stand up against them. It was easy for them to intimidate a weaker one, tell them to show what they can do against you! Especially that you don't have any weapons, as the TSF soldiers had confiscated your armaments, when you were arrested in regards to the destruction of Peragus Mining Facility. You were cleared of charge, but you gotta visit Dol Grenn and his protocol droid, (I hope you have read that article, too!), you will have some paperwork before you could regain your weapons. So you don't have any weapons on you, so you gotta use your initial weak force powers to disarm the two aggressive thugs. Or, if you got the mood, you can beat them up with BARE HANDS, that is even a bigger shame for those two 'aces'. If they collapse, your award will be some LS points, and the glory, that you used the Force what you got as a gift to protect the innocent, and for a good aim.

    DS players might decide to let the Sullustan killed by the thugs, the reward will be some DS point. They can do it even crazier, if they insult and kill the two thugs, then they can finish the interrupted job on the little Sullustan taking his money, then killing him, too. But acting this way will cause an Influence loss with Kreia and/or Atton.

    The previous Sullustan was without a name, but at least he talked to us, and had his part in the story. But there are even less important Sulustan NPCs in the game, who are just passengers, or just drinking in a cantina, as a patron. This one doesn't even speak, just takes a sip from his drink occasionally, and foolishly gazes the 'spinning room' around him. This one is a Sullustan cantina patron, he has no role, he is just a 'decoration'. Still, he has the same face and the same outfit like Akkere has, that is why I must mention him.

    But the most famous Sullustan is not Akkere, he was called Nien Nunb. If you don't remember the name, he was the Sullustan in the Return of the Jedi who was the co-pilot of the Millennium Falcon under the command of Lando Calrissian. You may remember his sputter when he was afraid when the Millenium Falcon almost stuck in a narrow trench of the Death Star, and we may remember his happy laughter when the Death Star was finally destroyed. However his pilot gear was red, it is evident, this is the same race that Akkere is.

    Kenner has already released Nien Nunb, whose dumb head seems to be perfect for those, who wanna make a drunken Sullustan custom figure drinking in a cantina, will be ideal for that. The Vintage Nien Nunb is cute, that is one of those figures that the Vintage variation illustrates better, but because of his infant-like face I would use it for the teenager custom figure of Akkere. :-) And there is an other Sullustan, released in the pilot set of Kenner, and a modern rebel pilot evolution item from Hasbro, too. The Sulustan race is popular, so I decided to make the 'big ear-big eyes' sputtery grey pilot geared Sullustan character from KotOR2, who is also the part of the KotOR series, a new creature, who was not present in the first episode, but appeared in the second, and made the Star Wars fauna more diversified. BTW big 'eye', do you know why are Akkere's eyes so big and shiny? Well, to see things better, like the wolf from the little red riding hood tail. But he does not stare round eyes on the Grandma, but the Handmaiden, when she changed her clothes for Arren Kae Jedi robes, Akkere saw it, take a look at this funny screenshot!

    Kotor 2 thorium charges cheat code

    You can listen some unique, and very typical chattering Sullustan sentences from Akkere and Nien Numb clicking these links below. I think the actor, who played Akkere has not got an easy job. Learning and saying these sentences is not a child play. :-)

    nien nunb2

    Before you quit the article, please take a look at my Custom Akkere figure too!

    Take a look at my custom Akkere figure!

    Kotor

    custom Akkere figure front

    custom Akkere figure back with a 'hydrospanner'

    custom Akkere figure front with a 'hydrospanner'

    Kotor 2 Korriban Thorium Charges

    Thanks for your attention, come back soon!


    Kotor 2 Thorium Charges Code

    written by: Norbert Rostas 2008.12.10, the figure was made years before